Dungeons and instances in MMORPG Genesis

Each party gets its own copy of the map. Your doors, your monsters, your loot on the floor; the party next door is standing in a different room and cannot see yours. The copy opens as you enter, and if a mate of yours is already inside you are put in with them.

Instances where a kill is final

A corpse stays a corpse for the whole run, no boss carries a clock, and the room comes back whole once the party leaves.

Instances where monsters come back

In this half a killed monster returns on a timer inside your own copy, and bosses have clocks of their own.

Level ladders

Two maps exist as separate copies per level band. The Floating Island starts its monsters at 20 and climbs by steps to 98; the Demon Tower opens at 50 and reaches 98. Other doors exist as well: the Mirod Chapel hypogeum, the Vastian ancestral tomb, Old Volansia, the Luper Chapel catacombs and the Lupinel mine.

Gathering a party at the door is what the summon scroll is for: a leader spends it and the member arrives in the leader's copy rather than merely at the leader's coordinates. For what drops and what it becomes, see crafting and the wings page. Guilds and the guild warehouse sit here.

Take the client from the download page and follow the connection steps on the connect guide.

Pytania

Why are their doors open and mine shut?
Every party has its own copy of the map, and door progress is counted per room.
Which dungeons respawn monsters?
The Hall of Trials, Zendarun Crypt, Ant Cave, Zendarun Sewers, Gelmenco's Den, the Dark Mine, the Necromancer's Workshop and both Laboratories.
Why does the belltower have six versions?
They are level steps: the base map plus separate maps for levels 40, 50, 60, 70 and 80.

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