Alliances and coalitions: how players stick together
There are three layers of togetherness on this server. A party lasts an hour. A guild lasts months. Above guilds sit an alliance with another guild and one of the two coalitions of Descada. Unity between guilds here means something concrete: shared chat and no friendly fire, as set out below.
Guild alliances
An alliance is proposed by a guild master and answered by the other guild's master. Officers cannot do it. The other master has to be online, since the question arrives as a dialog on their screen; if they are away, the proposal is withdrawn.
A guild has one ally at most. While it has one, the client refuses with "Your guild is already allied with another guild", and the server checks the same rule. Wars are unlimited. Either side may end an alliance on its own, with no answer waited for.
| Relation | How many at once | How it starts | How it ends |
|---|---|---|---|
| Alliance | one | a master's proposal, the other's consent | unilaterally, at once |
| War | no limit | a declaration the other master accepts | a truce the other side may accept or refuse |
In practice an ally cannot be hit by a swing or an area cast; the server counts it as your side, like a guild mate. The chat gets an Alliance tab that both guilds see, with the ally's lines marked as from the allied guild. A master can close the joint chat, and the tab goes back to being the guild's own.
War is the reverse. Once both masters agree, members of the two guilds fight without the PK flag and without the price of murdering a clean character, and each client paints the other side as enemies. Ordinary flag and reputation rules are on the PK mode page; ranks and storage on the guilds page.
The Hellas and Crete coalitions
Two coalitions, Hellas and Crete, recruit through two NPCs in Berneo: Lanister for Hellas and Lob Kramik for Crete.
| Rule | Value |
|---|---|
| Joining level | 36 and above |
| Who joins for a guild | the master only, who takes the whole guild in, offline members included |
| Changing sides | 500 000 karats and all honour points, only for a character without a guild |
| Ranks | 23 per side, from Novice to Commander-in-Chief |
| First earned rank | Soldier grade 4: level 35 and 5 000 honour |
| Top seven ranks | need a place on your side's ladder, and level 90 for the general ranks; Commander-in-Chief is the first place only |
| Shop | Donny Stark, 144 rows for honour and medals, level 95 on top |
| Descada hero gear | 41 level-105 pieces; Felipe in Heristum and Nixs at Zastava make them out of Conqueror PK gear and Descada Hero's Marks: 400 for a weapon, 300 for the rest |
| Capture the flag | 2v2, 3v3, 5v5 or 7v7, your pick, 15 minutes, queue open around the clock |
On Descada ground your own coalition cannot be hit. A Coalition chat tab works only on the Descada fields, one per side. In capture the flag your side is your team, whatever coalition its players serve.
Descada fields by level
The fields are open at any hour. Monsters pay honour, about a fifth of their level, and bosses drop a medal whose metal depends on the field. The support mercenaries at the war map's bases pay 2 000 honour each, the first ten a day only, until 06:00 Moscow time. Destroying a field's border relic pays 2 000 honour and a five-hour honour booster; ten minutes later the relic stands again, now for the destroyer's side.
| Field | Levels | Boss medal |
|---|---|---|
| First | 36-55 | bronze |
| Second | 56-75 | silver |
| Third | 76-95 | gold |
| Fourth | 96 and up | gold |
Capture the flag in Descada
The daily 20:00 war is gone. In its place is a capture-the-flag fight on the Descada war map: 2v2, 3v3, 5v5 or 7v7, your pick, up to 15 minutes or 5 flags brought home. The queue is open around the clock. Anyone from level 90 queues from the battleground window or with the /дескада command, alone or as a party of up to five and no larger than the chosen mode's team. A 2v2 or 3v3 starts only when everyone accepts, a 5v5 from four a side, a 7v7 from five. Only one character per account can take part. The server builds the teams, even by strength, and a party always lands on one team. Everyone fights as level 110, and gear differences count half. The sides are named Hellas and Crete, but players of both coalitions, and of none, land on either.
The Hellas flag stands at the relic of water, the Crete flag at the relic of fire. Take the enemy flag to your own, and the point counts only while your flag is home. A carrier runs 30% slower, cannot mount, turn invisible or teleport, and wears a flag plate over the head. When a carrier dies, the flag falls: the owners return it with a touch, the attackers pick it up again, and after 15 seconds it goes home on its own. The first side to bring 5 flags home wins at once. If neither does in 15 minutes, the side with more flags wins; an equal score is a draw. The relic of light in the centre of the map raises a boon 30 seconds after the start and 90 seconds after each pickup: the first to reach it gets Descada's Fury, +20% attack for 30 seconds, or Descada's Wind, +60% speed for 15 seconds.
Each fight pays honour, a Descada supply box and Descada Hero's Marks: 600 to 1 500 honour for winners, 400 to 1 000 for a draw, 300 to 750 for losers, by contribution; a win pays 4 marks in 2v2, 6 in 3v3, 8 in 5v5 and 12 in 7v7, a draw or a loss half of that, the first win of the day 3 more, and no more than 500 marks a week (the week starts on Monday at 06:00 Moscow time). The first win of the day adds 3 000 honour, the largest box and the Joy of Victory blessing. Boxes and marks come by mail. Marks cannot be traded or stored: whoever fought makes their own Descada hero gear. Players who did nothing in the fight get nothing, and leaving a fight locks the queue for 15 minutes. Bent Castle sieges run on other rules, covered on the sieges page.
To begin: an account, the client from the download section, then a guild and level 36. The status page shows who is in the world.
Fragen
- How many allies can a guild have?
- One. While the alliance stands, a second is refused. Wars are unlimited.
- Can I join a coalition alone while in a guild?
- No. The master decides for the guild and takes it in whole. Characters without a guild join on their own from level 36.
- What does switching coalitions cost?
- 500 000 karats, and all honour points are lost. A guild cannot switch; only a character without one can.
- When is capture the flag in Descada?
- Around the clock, every day. A fight starts as soon as the chosen mode's queue holds two teams, from 2v2 to 7v7, and runs until a side brings 5 flags home, 15 minutes at most.
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