The 11 October update: what switched on after the server restart
On 11 October the server restarted on a new build, and client 1021 and launcher 0.2.4 came out with it. The launcher updates itself and shows Update before Play: the game does not start without the fresh files. Here is everything that switched on after the restart.
Turkish
The launcher has a TR button beside RU and EN. With it the interface, items, quests, monsters, the PIN window, the map labels and the server's own messages are in Turkish. Names and chat stay as they are: Cyrillic still shows as Cyrillic, and one message can mix Turkish and Russian. The Turkish files download once; after that switching costs no download.
Bosses
- The six event bosses got serious: Neo-boss health, blows of 1500-2500, stun and defence break, a respawn every 3 hours. The rare super-skill stone box goes to the party that dealt the most damage. They are the Golden Gargoyle (levels 10-20), Golden Wyvern (21-40), Desert Leech (41-60), Mermaid Princess (61-80), Fallen Fairy (71-90) and Sand Golem (91-110).
- The Neo-boss window is now called Bosses and lists the event bosses beside the Neo ones: where they stand and how long until they are back.
- The Hellbeast King on Seron Island respawns every hour.
- Boss timers no longer reset when the server restarts: the clock keeps running and a boss comes back when it was due.
Experience
Levels 1 to 69 are quick again: a level costs four times less experience than yesterday. Levels 70 to 99 are as they were.
Levels 100 to 104 now take twice the experience they did before the update, levels 105 to 109 three times. Nobody lost progress: every character kept its level and the same share of its experience bar.
Party experience is no longer split: everyone gets 100% of the experience for a kill, whoever lands the last hit, as long as they are no more than 5 levels below the strongest member present. A member being carried (more than 5 levels below) gets, as before, half of the strongest's kill and at most 3% of their own level a kill.
Yellow speed on gloves and boots
Yellow attack speed on gloves and run speed on boots now come up five times less often when enchanting: before, nearly everyone got them at a high enchant. Items that already have them are unchanged.
Fixes
- Monsters by the towns no longer run off and heal when hit from the town's edge: the spiders by Domingo in Berneo fight to the end.
- Teleport in Posetunia: for some players pressing it did nothing. It moves you now.
- A character no longer freezes after reading a teleport scroll in the middle of a fight.
- Letter from a Friend 2: Rageboars drop the Rageboar Heart.
- Summon Party while the leader is fighting no longer throws the summoned members out of the game.
- The server copes better with a big population: the world updates faster, with less lag at hundreds of players.
If something is wrong
Whether the server is on the new build shows on the status page: its build string has changed. The whole client is in the download section.
Questions
- Do I have to download anything by hand?
- No. The launcher updates itself and fetches client 1021 with its Update button. Only somebody with no client at all needs the archive.
- How do I turn Turkish on?
- With the TR button in the launcher's top corner. RU brings Russian back, and nothing downloads again.
- Did my experience progress reset?
- No. Your level and the share of the bar stayed where they were, under 70 and after 100 alike; only what each next level costs has changed.
- Did yellow options I already have change?
- No. Only new yellow speeds from enchanting come up less often; existing items stay as they were.
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