What the Genesis client needs to run

We publish no hardware table, because we have not measured one across different machines. The client itself says a good deal, though: the libraries shipped next to the executable name both its word size and its graphics version.

What sits beside karos.exe

FileSizeWhat it tells you
karos.exe8.9 MBthe client, built for i386, so 32-bit
launchpoint.exe10.6 MBthe retail launcher, also 32-bit
D3DX9_40.dll4.2 MBDirectX 9, D3DX release 40
Shader.dll2.6 MBshaders for that same version 9
ResUnpak5.4 GBthe unpacked game resources
whole folderabout 6.2 GBwhat an installed copy occupies

What follows from that

What we do not claim

No minimum processor, no amount of RAM, no graphics card model. Any such line would be copied from somebody else's page. The practical test is short: download the client, unpack all of it, start it. Anything that goes wrong leaves logs behind, and reading them is covered on the client will not start.

The archive and its checksum live in the download section, open to registered accounts. Sign up on the registration page; the connection steps are in how to play.

Preguntas

How much disk space does Genesis need?
About 6.2 GB unpacked, of which 5.4 GB is the ResUnpak resource folder.
Is there a 64-bit client?
No. The client is an i386 build, so 32-bit, and it runs on 64-bit Windows without any special handling.
Which DirectX version is needed?
Version 9. D3DX9_40.dll ships next to the client and there is nothing newer in the package.
Will it run on an old laptop?
Probably. It is a 2009 game on DirectX 9. We give no exact minimum specification because we have not measured one.

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